QUES: Hokkien originated from Quanzhou. After the Opium War in 1842, Xiamen (Amoy) became one of the major treaty ports to be opened for trade with the outside world. From mid-19th century onwards, Xiamen slowly developed to become the political and economical center of the Hokkien-speaking region in China. This caused Amoy dialect to gradually replace the position of dialect variants from Quanzhou and Zhangzhou. From mid-19th century until the end of World War II, western diplomats usually learned Amoy Hokkien as the preferred dialect if they were to communicate with the Hokkien-speaking populace in China or South-East Asia. In the 1940s and 1950s, Taiwan also held Amoy Hokkien as its standard and tended to incline itself towards Amoy dialect.

What did Zhangzhou slowly develop into?
What is the answer?
ANS: unanswerable
QUES: Corporations and legislatures take different types of preventative measures to deter copyright infringement, with much of the focus since the early 1990s being on preventing or reducing digital methods of infringement. Strategies include education, civil & criminal legislation, and international agreements, as well as publicizing anti-piracy litigation successes and imposing forms of digital media copy protection, such as controversial DRM technology and anti-circumvention laws, which limit the amount of control consumers have over the use of products and content they have purchased.

Who takes different steps to prevent infringement?
What is the answer?
ANS: Corporations and legislatures
QUES: Nintendo was not as restrictive as Sega, which did not permit third-party publishing until Mediagenic in late summer 1988. Nintendo's intention, however, was to reserve a large part of NES game revenue for itself. Nintendo required that they be the sole manufacturer of all cartridges, and that the publisher had to pay in full before the cartridges for that game be produced. Cartridges could not be returned to Nintendo, so publishers assumed all the risk. As a result, some publishers lost more money due to distress sales of remaining inventory at the end of the NES era than they ever earned in profits from sales of the games. Because Nintendo controlled the production of all cartridges, it was able to enforce strict rules on its third-party developers, which were required to sign a contract by Nintendo that would obligate these parties to develop exclusively for the system, order at least 10,000 cartridges, and only make five games per year. A 1988 shortage of DRAM and ROM chips also reportedly caused Nintendo to only permit 25% of publishers' requests for cartridges. This was an average figure, with some publishers receiving much higher amounts and others almost none. GameSpy noted that Nintendo's "iron-clad terms" made the company many enemies during the 1980s. Some developers tried to circumvent the five game limit by creating additional company brands like Konami's Ultra Games label; others tried circumventing the 10NES chip.

Nintendo wasn't the sole manufacturer of what component for third-party developers?
What is the answer?
ANS:
unanswerable