Here is a question about this article: Jonas Bronck (c. 1600–43) was a Swedish born emigrant from Komstad, Norra Ljunga parish in Småland, Sweden who arrived in New Netherland during the spring of 1639. He became the first recorded European settler in the area now known as the Bronx. He leased land from the Dutch West India Company on the neck of the mainland immediately north of the Dutch settlement in Harlem (on Manhattan island), and bought additional tracts from the local tribes. He eventually accumulated 500 acres (about 2 square km, or 3/4 of a square mile) between the Harlem River and the Aquahung, which became known as Bronck's River, or The Bronx. Dutch and English settlers referred to the area as Bronck's Land. The American poet William Bronk was a descendant of Pieter Bronck, either Jonas Bronck's son or his younger brother.
What is the answer to this question: What entity did Bronck get his land from?
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So... the Dutch West India Company


Here is a question about this article: Martin Goodman founded the company later known as Marvel Comics under the name Timely Publications in 1939. Martin Goodman, a pulp magazine publisher who had started with a Western pulp in 1933, was expanding into the emerging—and by then already highly popular—new medium of comic books. Launching his new line from his existing company's offices at 330 West 42nd Street, New York City, he officially held the titles of editor, managing editor, and business manager, with Abraham Goodman officially listed as publisher.
What is the answer to this question: When was Marvel founded?
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So... 1939


Here is a question about this article: Game players were not the only ones to notice the violence in this game; US Senators Herb Kohl and Joe Lieberman convened a Congressional hearing on December 9, 1993 to investigate the marketing of violent video games to children.[e] While Nintendo took the high ground with moderate success, the hearings led to the creation of the Interactive Digital Software Association and the Entertainment Software Rating Board, and the inclusion of ratings on all video games. With these ratings in place, Nintendo decided its censorship policies were no longer needed.
What is the answer to this question: What organizations did the hearing about video game violence in 1993 lead to?
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So...
the Interactive Digital Software Association and the Entertainment Software Rating Board