Input: Article: The mandolin's popularity in the United States was spurred by the success of a group of touring young European musicians known as the Estudiantina Figaro, or in the United States, simply the "Spanish Students." The group landed in the U.S. on January 2, 1880 in New York City, and played in Boston and New York to wildly enthusiastic crowds. Ironically, this ensemble did not play mandolins but rather bandurrias, which are also small, double-strung instruments that resemble the mandolin. The success of the Figaro Spanish Students spawned other groups who imitated their musical style and costumes. An Italian musician, Carlo Curti, hastily started a musical ensemble after seeing the Figaro Spanish Students perform; his group of Italian born Americans called themselves the "Original Spanish Students," counting on the American public to not know the difference between the Spanish bandurrias and Italian mandolins. The imitators' use of mandolins helped to generate enormous public interest in an instrument previously relatively unknown in the United States.

Now answer this question: When did the Estudiantina Figaro come to the US?

Output: January 2, 1880

Input: Article: Prior to Mendel's work, the dominant theory of heredity was one of blending inheritance, which suggested that each parent contributed fluids to the fertilisation process and that the traits of the parents blended and mixed to produce the offspring. Charles Darwin developed a theory of inheritance he termed pangenesis, which used the term gemmule to describe hypothetical particles that would mix during reproduction. Although Mendel's work was largely unrecognized after its first publication in 1866, it was 'rediscovered' in 1900 by three European scientists, Hugo de Vries, Carl Correns, and Erich von Tschermak, who claimed to have reached similar conclusions in their own research.

Now answer this question: What year was Mendel's work first published?

Output: 1866

Input: Article: There is very little voice acting in the game, as is the case in most Zelda titles to date. Link remains silent in conversation, but grunts when attacking or injured and gasps when surprised. His emotions and responses are largely indicated visually by nods and facial expressions. Other characters have similar language-independent verbalizations, including laughter, surprised or fearful exclamations, and screams. The character of Midna has the most voice acting—her on-screen dialog is often accompanied by a babble of pseudo-speech, which was produced by scrambling the phonemes of English phrases[better source needed] sampled by Japanese voice actress Akiko Kōmoto.

Now answer this question: Who provided the basis for Midna's voice?

Output:
Akiko Kōmoto