Input: Article: Although Germany used forced labourers in most occupied countries, Poles and other Slavs were viewed as inferior by Nazi propaganda, thus, better suited for such duties. Between 1 and 2.5 million Polish citizens were transported to the Reich for forced labour, against their will. All Polish males were required to perform forced labour. While ethnic Poles were subject to selective persecution, all ethnic Jews were targeted by the Reich. In the winter of 1939–40, about 100,000 Jews were thus deported to Poland. They were initially gathered into massive urban ghettos, such as 380,000 held in the Warsaw Ghetto, where large numbers died under the harsh conditions therein, including 43,000 in the Warsaw Ghetto alone. Poles and ethnic Jews were imprisoned in nearly every camp of the extensive concentration camp system in German-occupied Poland and the Reich. In Auschwitz, which began operating on 14 June 1940, 1.1 million people died.

Now answer this question: How many people are believed to have died in Auschwitz?

Output: 1.1 million people

Input: Article: During the Mexican Revolution, Álvaro Obregón invited a group of Canadian German-speaking Mennonites to resettle in Mexico. By the late 1920s, some 7,000 had immigrated to Chihuahua State and Durango State, almost all from Canada, only a few from the U.S. and Russia. Today, Mexico accounts for about 42% of all Mennonites in Latin America. Mennonites in the country stand out because of their light skin, hair, and eyes. They are a largely insular community that speaks a form of German and wear traditional clothing. They own their own businesses in various communities in Chihuahua, and account for about half of the state's farm economy, excelling in cheese production.

Now answer this question: Which food do Mennonites excel in producing?

Output: cheese

Input: Article: In 2003, Nintendo announced that a new The Legend of Zelda game was in the works for the GameCube by the same team that had created the cel-shaded The Wind Waker. At the following year's Game Developers Conference, director Eiji Aonuma unintentionally revealed that the game's sequel was in development under the working title The Wind Waker 2; it was set to use a similar graphical style to that of its predecessor. Nintendo of America told Aonuma that North American sales of The Wind Waker were sluggish because its cartoon appearance created the impression that the game was designed for a young audience. Concerned that the sequel would have the same problem, Aonuma expressed to producer Shigeru Miyamoto that he wanted to create a realistic Zelda game that would appeal to the North American market. Miyamoto, hesitant about solely changing the game's presentation, suggested the team's focus should instead be on coming up with gameplay innovations. He advised that Aonuma should start by doing what could not be done in Ocarina of Time, particularly horseback combat.[l]

Now answer this question: What was one feature that could not be implemented in Ocarina of Time?

Output:
horseback combat