Question: The major applications of copper are in electrical wires (60%), roofing and plumbing (20%) and industrial machinery (15%). Copper is mostly used as a pure metal, but when a higher hardness is required it is combined with other elements to make an alloy (5% of total use) such as brass and bronze. A small part of copper supply is used in production of compounds for nutritional supplements and fungicides in agriculture. Machining of copper is possible, although it is usually necessary to use an alloy for intricate parts to get good machinability characteristics.
Try to answer this question if possible: What percentage of copper is used in roofing and plumbing?
Answer: 20%
Question: The Xbox 360's advantage over its competitors was due to the release of high profile titles from both first party and third party developers. The 2007 Game Critics Awards honored the platform with 38 nominations and 12 wins – more than any other platform. By March 2008, the Xbox 360 had reached a software attach rate of 7.5 games per console in the US; the rate was 7.0 in Europe, while its competitors were 3.8 (PS3) and 3.5 (Wii), according to Microsoft. At the 2008 Game Developers Conference, Microsoft announced that it expected over 1,000 games available for Xbox 360 by the end of the year. As well as enjoying exclusives such as additions to the Halo franchise and Gears of War, the Xbox 360 has managed to gain a simultaneous release of titles that were initially planned to be PS3 exclusives, including Devil May Cry, Ace Combat, Virtua Fighter, Grand Theft Auto IV, Final Fantasy XIII, Tekken 6, Metal Gear Solid : Rising, and L.A. Noire. In addition, Xbox 360 versions of cross-platform games were generally considered superior to their PS3 counterparts in 2006 and 2007, due in part to the difficulties of programming for the PS3.
Try to answer this question if possible: What PS3 exclusives launched in 2006 that the the Xbox 360 did not have access to?
Answer: unanswerable
Question: According to Martin Heidegger we do not exist inside time, we are time. Hence, the relationship to the past is a present awareness of having been, which allows the past to exist in the present. The relationship to the future is the state of anticipating a potential possibility, task, or engagement. It is related to the human propensity for caring and being concerned, which causes "being ahead of oneself" when thinking of a pending occurrence. Therefore, this concern for a potential occurrence also allows the future to exist in the present. The present becomes an experience, which is qualitative instead of quantitative. Heidegger seems to think this is the way that a linear relationship with time, or temporal existence, is broken or transcended. We are not stuck in sequential time. We are able to remember the past and project into the future—we have a kind of random access to our representation of temporal existence; we can, in our thoughts, step out of (ecstasis) sequential time.
Try to answer this question if possible: What is broken when we are stuck in sequential time?
Answer: unanswerable
Question: Time travel is the concept of moving backwards or forwards to different points in time, in a manner analogous to moving through space, and different from the normal "flow" of time to an earthbound observer. In this view, all points in time (including future times) "persist" in some way. Time travel has been a plot device in fiction since the 19th century. Traveling backwards in time has never been verified, presents many theoretic problems, and may be an impossibility. Any technological device, whether fictional or hypothetical, that is used to achieve time travel is known as a time machine.
Try to answer this question if possible: What are some devices thought to be when in the process of invention?
Answer:
unanswerable