Problem: Whilst it is often perceived as an optimal solution for states comprising different cultural or ethnic communities, the federalist model seems to work best in largely homogeneous states such as the United States, Germany or Australia, but there is also evidence to the contrary such as in Switzerland. Tensions between territories can still be found in federalist countries such as Canada and federation as a way to appease and quell military conflict has failed recently in places like Lybia or Iraq, while the formula is simultaneously proposed and dismissed in countries such as Ukraine or Syria. Federations such as Yugoslavia or Czechoslovakia collapsed as soon as it was possible to put the model to the test.
What aren't homogeneous states? 
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Answer: unanswerable


Problem: The D-Day Normandy landings on June 6, 1944, were costly but successful. A month later, the invasion of Southern France took place, and control of forces in the southern invasion passed from the AFHQ to the SHAEF. Many prematurely considered that victory in Europe would come by summer's end—however the Germans did not capitulate for almost a year. From then until the end of the war in Europe on May 8, 1945, Eisenhower, through SHAEF, commanded all Allied forces, and through his command of ETOUSA had administrative command of all U.S. forces on the Western Front north of the Alps. He was ever mindful of the inevitable loss of life and suffering that would be experienced on an individual level by the troops under his command and their families. This prompted him to make a point of visiting every division involved in the invasion. Eisenhower's sense of responsibility was underscored by his draft of a statement to be issued if the invasion failed. It has been called one of the great speeches of history:
When did the Normandy invasion occur?
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Answer: June 6, 1944


Problem: In four months, Aonuma's team managed to present realistic horseback riding,[l] which Nintendo later revealed to the public with a trailer at Electronic Entertainment Expo 2004. The game was scheduled to be released the next year, and was no longer a follow-up to The Wind Waker; a true sequel to it was released for the Nintendo DS in 2007, in the form of Phantom Hourglass. Miyamoto explained in interviews that the graphical style was chosen to satisfy demand, and that it better fit the theme of an older incarnation of Link. The game runs on a modified The Wind Waker engine.
What console was home to the sequel for The Wind Waker?
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Answer:
Nintendo DS