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Conversely, DST can adversely affect farmers, parents of young children, and others whose hours are set by the sun and they have traditionally opposed the practice, although some farmers are neutral. One reason why farmers oppose DST is that grain is best harvested after dew evaporates, so when field hands arrive and leave earlier in summer their labor is less valuable. Dairy farmers are another group who complain of the change. Their cows are sensitive to the timing of milking, so delivering milk earlier disrupts their systems. Today some farmers' groups are in favor of DST.

Some farmers oppose DST because their farm laborers arrive to work and leave later or earlier?
Answer: earlier
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The iPod line can play several audio file formats including MP3, AAC/M4A, Protected AAC, AIFF, WAV, Audible audiobook, and Apple Lossless. The iPod photo introduced the ability to display JPEG, BMP, GIF, TIFF, and PNG image file formats. Fifth and sixth generation iPod Classics, as well as third generation iPod Nanos, can additionally play MPEG-4 (H.264/MPEG-4 AVC) and QuickTime video formats, with restrictions on video dimensions, encoding techniques and data-rates. Originally, iPod software only worked with Mac OS; iPod software for Microsoft Windows was launched with the second generation model. Unlike most other media players, Apple does not support Microsoft's WMA audio format—but a converter for WMA files without Digital Rights Management (DRM) is provided with the Windows version of iTunes. MIDI files also cannot be played, but can be converted to audio files using the "Advanced" menu in iTunes. Alternative open-source audio formats, such as Ogg Vorbis and FLAC, are not supported without installing custom firmware onto an iPod (e.g., Rockbox).

Which product enabled users to view images on the device?
Answer: iPod photo
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Aonuma had anticipated creating a Zelda game for what would later be called the Wii, but had assumed that he would need to complete Twilight Princess first. His team began work developing a pointing-based interface for the bow and arrow, and Aonuma found that aiming directly at the screen gave the game a new feel, just like the DS control scheme for Phantom Hourglass. Aonuma felt confident this was the only way to proceed, but worried about consumers who had been anticipating a GameCube release. Developing two versions would mean delaying the previously announced 2005 release, still disappointing the consumer. Satoru Iwata felt that having both versions would satisfy users in the end, even though they would have to wait for the finished product. Aonuma then started working on both versions in parallel.[o]

Which Nintendo employee was confident in the potential of developing two versions of Twilight Princess?
Answer:
Satoru Iwata