Here is a question about this article: There is very little voice acting in the game, as is the case in most Zelda titles to date. Link remains silent in conversation, but grunts when attacking or injured and gasps when surprised. His emotions and responses are largely indicated visually by nods and facial expressions. Other characters have similar language-independent verbalizations, including laughter, surprised or fearful exclamations, and screams. The character of Midna has the most voice acting—her on-screen dialog is often accompanied by a babble of pseudo-speech, which was produced by scrambling the phonemes of English phrases[better source needed] sampled by Japanese voice actress Akiko Kōmoto.
What is the answer to this question: What does Link say when attacking?
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So... grunts


Here is a question about this article: At high altitudes, Neptune's atmosphere is 80% hydrogen and 19% helium. A trace amount of methane is also present. Prominent absorption bands of methane exist at wavelengths above 600 nm, in the red and infrared portion of the spectrum. As with Uranus, this absorption of red light by the atmospheric methane is part of what gives Neptune its blue hue, although Neptune's vivid azure differs from Uranus's milder cyan. Because Neptune's atmospheric methane content is similar to that of Uranus, some unknown atmospheric constituent is thought to contribute to Neptune's colour.
What is the answer to this question: What is Neptune's atmosphere made of? 
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So... 80% hydrogen and 19% helium


Here is a question about this article: Because exposure to media has increased over the past decade, adolescents' utilization of computers, cell phones, stereos and televisions to gain access to various mediums of popular culture has also increased. Almost all American households have at least one television, more than three-quarters of all adolescents' homes have access to the Internet, and more than 90% of American adolescents use the Internet at least occasionally. As a result of the amount of time adolescents spend using these devices, their total media exposure is high. In the last decade, the amount of time that adolescents spend on the computer has greatly increased. Online activities with the highest rates of use among adolescents are video games (78% of adolescents), email (73%), instant messaging (68%), social networking sites (65%), news sources (63%), music (59%), and videos (57%).
What is the answer to this question: In the last decade, has the amount oftime adolescents spend on the computer increased or dereased?
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So...
greatly increased