Context and question: Though sexual attraction, behavior, and identity are all components of sexual orientation, if a person defined by one of these dimensions were congruent with those defined by another dimension it would not matter which was used in assessing orientation, but this is not the case. There is "little coherent relationship between the amount and mix of homosexual and heterosexual behavior in a person's biography and that person's choice to label himself or herself as bisexual, homosexual, or heterosexual". Individuals typically experience diverse attractions and behaviors that may reflect curiosity, experimentation, social pressure and is not necessarily indicative of an underlying sexual orientation. For example, a woman may have fantasies or thoughts about sex with other women but never act on these thoughts and only have sex with opposite gender partners. If sexual orientation was being assessed based on one's sexual attraction then this individual would be considered homosexual, but her behavior indicates heterosexuality.
What are sexual attraction. behavior, and idenity components of?
Answer: sexual orientation
Context and question: The traditional interpretation of "Cubism", formulated post facto as a means of understanding the works of Braque and Picasso, has affected our appreciation of other twentieth-century artists. It is difficult to apply to painters such as Jean Metzinger, Albert Gleizes, Robert Delaunay and Henri Le Fauconnier, whose fundamental differences from traditional Cubism compelled Kahnweiler to question their right to be called Cubists at all. According to Daniel Robbins, "To suggest that merely because these artists developed differently or varied from the traditional pattern they deserved to be relegated to a secondary or satellite role in Cubism is a profound mistake."
Who suggested that the artists other than Braque and Picasso's relgation to a distant role in Cubism was a mistake?
Answer: Daniel Robbins
Context and question: Several notable video game developers criticized Microsoft for making its Windows Store a closed platform subject to its own regulations, as it conflicted with their view of the PC as an open platform. Markus "Notch" Persson (creator of the indie game Minecraft), Gabe Newell (co-founder of Valve Corporation and developer of software distribution platform Steam), and Rob Pardo from Activision Blizzard voiced concern about the closed nature of the Windows Store. However, Tom Warren of The Verge stated that Microsoft's addition of the Store was simply responding to the success of both Apple and Google in pursuing the "curated application store approach."
What was the main reasoning behind the creation of the Windows Store?
Answer:
responding to the success of both Apple and Google in pursuing the "curated application store approach."