QUES: It is easy for Western-educated scholars to fall into the trap of viewing hunter-gatherer social and sexual arrangements in the light of Western values.[editorializing] One common arrangement is the sexual division of labour, with women doing most of the gathering, while men concentrate on big game hunting. It might be imagined that this arrangement oppresses women, keeping them in the domestic sphere. However, according to some observers, hunter-gatherer women would not understand this interpretation. Since childcare is collective, with every baby having multiple mothers and male carers, the domestic sphere is not atomised or privatised but an empowering place to be.[citation needed] In all hunter-gatherer societies, women appreciate the meat brought back to camp by men. An illustrative account is Megan Biesele's study of the southern African Ju/'hoan, 'Women Like Meat'. Recent archaeological research suggests that the sexual division of labor was the fundamental organisational innovation that gave Homo sapiens the edge over the Neanderthals, allowing our ancestors to migrate from Africa and spread across the globe.

Ancient archaeological research suggests that the sexual division of labor was what?
What is the answer?
ANS: unanswerable
QUES: Nintendo was not as restrictive as Sega, which did not permit third-party publishing until Mediagenic in late summer 1988. Nintendo's intention, however, was to reserve a large part of NES game revenue for itself. Nintendo required that they be the sole manufacturer of all cartridges, and that the publisher had to pay in full before the cartridges for that game be produced. Cartridges could not be returned to Nintendo, so publishers assumed all the risk. As a result, some publishers lost more money due to distress sales of remaining inventory at the end of the NES era than they ever earned in profits from sales of the games. Because Nintendo controlled the production of all cartridges, it was able to enforce strict rules on its third-party developers, which were required to sign a contract by Nintendo that would obligate these parties to develop exclusively for the system, order at least 10,000 cartridges, and only make five games per year. A 1988 shortage of DRAM and ROM chips also reportedly caused Nintendo to only permit 25% of publishers' requests for cartridges. This was an average figure, with some publishers receiving much higher amounts and others almost none. GameSpy noted that Nintendo's "iron-clad terms" made the company many enemies during the 1980s. Some developers tried to circumvent the five game limit by creating additional company brands like Konami's Ultra Games label; others tried circumventing the 10NES chip.

What year was there a shortage of DRAM and ROM chips?
What is the answer?
ANS: 1988
QUES: Jonassohn and Björnson postulate that the major reason why no single generally accepted genocide definition has emerged is because academics have adjusted their focus to emphasise different periods and have found it expedient to use slightly different definitions to help them interpret events. For example, Frank Chalk and Kurt Jonassohn studied the whole of human history, while Leo Kuper and R. J. Rummel in their more recent works concentrated on the 20th century, and Helen Fein, Barbara Harff and Ted Gurr have looked at post World War II events. Jonassohn and Björnson are critical of some of these studies, arguing that they are too expansive, and conclude that the academic discipline of genocide studies is too young to have a canon of work on which to build an academic paradigm.

What writer joined Jonassohn in the study of definitions?
What is the answer?
ANS:
unanswerable