This task is about reading the given passage and construct a question about the information present in the passage. Construct a question in such a way that (i) it is unambiguous, (ii) it is answerable from the passage, (iii) its answer is unique (iv) its answer is a continuous text span from the paragraph. Avoid creating questions that (i) can be answered correctly without actually understanding the paragraph and (ii) uses same words or phrases given in the passage.

Example Input: With the union of the crowns of Castille and Aragon (1479), the use of Spanish gradually became more prestigious. Starting in the 16th century, Catalan literature experienced a decline, the language came under the influence of Spanish, and the urban and literary classes became bilingual.
Example Output: When were Castille and Aragon united?

Example Input: RMIT University was also ranked among the top 51–100 universities in the world in the subjects of: accounting, Business and Management, communication and media studies, computer science and information systems. The Swinburne University of Technology, based in the inner city Melbourne suburb of Hawthorn is ranked 76–100 in the world for Physics by the Academic Ranking of World Universities making Swinburne the only Australian university outside the Group of Eight to achieve a top 100 rating in a science discipline. Deakin University maintains two major campuses in Melbourne and Geelong, and is the third largest university in Victoria. In recent years, the number of international students at Melbourne's universities has risen rapidly, a result of an increasing number of places being made available to full fee paying students. Education in Melbourne is overseen by the Victorian Department of Education and Early Childhood Development (DEECD), whose role is to 'provide policy and planning advice for the delivery of education'.
Example Output: Which university maintains two major campuses in Melbourne and Geelong and is the third largest university in Victoria?

Example Input: Nintendo was not as restrictive as Sega, which did not permit third-party publishing until Mediagenic in late summer 1988. Nintendo's intention, however, was to reserve a large part of NES game revenue for itself. Nintendo required that they be the sole manufacturer of all cartridges, and that the publisher had to pay in full before the cartridges for that game be produced. Cartridges could not be returned to Nintendo, so publishers assumed all the risk. As a result, some publishers lost more money due to distress sales of remaining inventory at the end of the NES era than they ever earned in profits from sales of the games. Because Nintendo controlled the production of all cartridges, it was able to enforce strict rules on its third-party developers, which were required to sign a contract by Nintendo that would obligate these parties to develop exclusively for the system, order at least 10,000 cartridges, and only make five games per year. A 1988 shortage of DRAM and ROM chips also reportedly caused Nintendo to only permit 25% of publishers' requests for cartridges. This was an average figure, with some publishers receiving much higher amounts and others almost none. GameSpy noted that Nintendo's "iron-clad terms" made the company many enemies during the 1980s. Some developers tried to circumvent the five game limit by creating additional company brands like Konami's Ultra Games label; others tried circumventing the 10NES chip.
Example Output:
When did Sega finally permit third-party publishing?