Here is a question about this article: Japan used the name Greater East Asia War (大東亜戦争, Dai Tō-A Sensō?), as chosen by a cabinet decision on 10 December 1941, to refer to both the war with the Western Allies and the ongoing war in China. This name was released to the public on 12 December, with an explanation that it involved Asian nations achieving their independence from the Western powers through armed forces of the Greater East Asia Co-Prosperity Sphere. Japanese officials integrated what they called the Japan–China Incident (日支事変, Nisshi Jihen?) into the Greater East Asia War.
What is the answer to this question: What did Japanese officials call the war?
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So... Japan–China Incident


Here is a question about this article: High-altitude clouds on Neptune have been observed casting shadows on the opaque cloud deck below. There are also high-altitude cloud bands that wrap around the planet at constant latitude. These circumferential bands have widths of 50–150 km and lie about 50–110 km above the cloud deck. These altitudes are in the layer where weather occurs, the troposphere. Weather does not occur in the higher stratosphere or thermosphere. Unlike Uranus, Neptune's composition has a higher volume of ocean, whereas Uranus has a smaller mantle.
What is the answer to this question: On Neptune, which clouds cast shadows on the cloud deck below it? 
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So... High-altitude clouds


Here is a question about this article: During the NES era, Nintendo maintained exclusive control over titles released for the system—the company had to approve every game, each third-party developer could only release up to five games per year (but some third parties got around this by using different names, for example Konami's "Ultra Games" brand), those games could not be released on another console within two years, and Nintendo was the exclusive manufacturer and supplier of NES cartridges. However, competition from Sega's console brought an end to this practice; in 1991, Acclaim began releasing games for both platforms, with most of Nintendo's other licensees following suit over the next several years; Capcom (which licensed some games to Sega instead of producing them directly) and Square were the most notable holdouts.
What is the answer to this question: What was Nintendo's limit on games per developer per year on the NES?
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So...
five