Here is a question about this article: Madaris were largely centred on the study of fiqh (Islamic jurisprudence). The ijāzat al-tadrīs wa-al-iftāʼ ("licence to teach and issue legal opinions") in the medieval Islamic legal education system had its origins in the 9th century after the formation of the madhāhib (schools of jurisprudence). George Makdisi considers the ijāzah to be the origin of the European doctorate. However, in an earlier article, he considered the ijāzah to be of "fundamental difference" to the medieval doctorate, since the former was awarded by an individual teacher-scholar not obliged to follow any formal criteria, whereas the latter was conferred on the student by the collective authority of the faculty. To obtain an ijāzah, a student "had to study in a guild school of law, usually four years for the basic undergraduate course" and ten or more years for a post-graduate course. The "doctorate was obtained after an oral examination to determine the originality of the candidate's theses", and to test the student's "ability to defend them against all objections, in disputations set up for the purpose." These were scholarly exercises practised throughout the student's "career as a graduate student of law." After students completed their post-graduate education, they were awarded ijazas giving them the status of faqīh 'scholar of jurisprudence', muftī 'scholar competent in issuing fatwās', and mudarris 'teacher'.
What is the answer to this question: How long did a student have to study law, in early Islamic law graduate schools, in order to graduate?
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So... ten or more years


Here is a question about this article: Nintendo staff members reported that demo users complained about the difficulty of the control scheme. Aonuma realized that his team had implemented Wii controls under the mindset of "forcing" users to adapt, instead of making the system intuitive and easy to use. He began rethinking the controls with Miyamoto to focus on comfort and ease.[q] The camera movement was reworked and item controls were changed to avoid accidental button presses.[r] In addition, the new item system required use of the button that had previously been used for the sword. To solve this, sword controls were transferred back to gestures—something E3 attendees had commented they would like to see. This reintroduced the problem of using a right-handed swing to control a left-handed sword attack. The team did not have enough time before release to rework Link's character model, so they instead flipped the entire game—everything was made a mirror image.[s] Link was now right-handed, and references to "east" and "west" were switched around. The GameCube version, however, was left with the original orientation. The Twilight Princess player's guide focuses on the Wii version, but has a section in the back with mirror-image maps for GameCube users.[t]
What is the answer to this question: Who wanted gestures implemented for sword control?
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So... E3 attendees


Here is a question about this article: Napoleon's use of propaganda contributed to his rise to power, legitimated his régime, and established his image for posterity. Strict censorship, controlling aspects of the press, books, theater, and art, was part of his propaganda scheme, aimed at portraying him as bringing desperately wanted peace and stability to France. The propagandistic rhetoric changed in relation to events and to the atmosphere of Napoleon's reign, focusing first on his role as a general in the army and identification as a soldier, and moving to his role as emperor and a civil leader. Specifically targeting his civilian audience, Napoleon fostered an important, though uneasy, relationship with the contemporary art community, taking an active role in commissioning and controlling different forms of art production to suit his propaganda goals.
What is the answer to this question: Napoleon's propaganda plan was aimed at showing him as attempting to bring peace and stability to what country?
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So...
France